DREAMLAND FUN PARK (
guestcontrol) wrote2014-09-17 06:34 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
setting
![]() The setting of this game is DreamLand Fun Park, an abandoned amusement park set in an abandoned countryside. The park is large and spacious, containing a variety of rides, attractions, games, and eating establishments, but it also seems to have stood empty for some time. Weeds have reclaimed most of the rides, and others look rusty. The rides are in working order, but also appear poorly maintained and dangerous. All over the park, you'll see signs in different languages telling you to have fun, stay away from the fence, and to never remove your guest identification bracelet while in the park. This particular amusement park seems to have been, in a unique and never before seen twist, divided into several smaller 'lands,' each with their own themes and attractions. You will find your accommodations in the backstage employee area north of the park. Within the park are four areas, divided into the south entrance and main street, the northern part of the park with a more magical kid-friendly feel, an eastern portion with a carnival feel, and a western portion with an adventurous feel. In the center of the four areas is the magnificent castle, with peeling pink and teal paint. ✖ accommodations ✖ park - central ✖ park - north ✖ park - east ✖ park - west ✖ the boundaries ![]() Behind the large roller coaster at the back of the park, a wall divides the bright and cheerful park from the poor run down backstage area. A small door in the wall, which is locked and unlocked by your guest identification bracelet, leads into this area. It appears to have once been an area for employees, but is still decorated with pleasant touches like the fun and cute safety animal friends out front, or the bright colored reinforced steel doors. A row of rundown temporary barracks lines the wall near the back of the park. The name of a guest is on each door, and the door only unlocks by the electronic keypad that swipes your guest identification bracelet. Though the barracks themselves are rundown, the doors appear new and are heavily reinforced and bolted shut. The windows have been bolted over with reinforced steel as well. It should be impossible to break in or out of these rooms. Inside, the rooms are very simple - a small bedroom with a metal frame twin bed, a hard mattress and pillow, a few clean blankets, a simple and small chest of drawers containing simple, clean clothes in your size, a trash can, and a single lightbulb embedded in the ceiling. There is also a tiny attached bathroom with a standing shower area, a toilet, a sink, a towel, and basic toiletries. There is a camera and an intercom inside the bedroom area. Past the barracks is a rundown building that appears to be a workers' cafeteria. In the main room are enough tables with benches set out to seat everyone comfortably, and a buffet style cafeteria area with plates and utensils. Behind the cafeteria area is a large kitchen, clearly intended to cook bulk meals. There are a lot of cooking provisions, most of it canned, dried, or frozen, but there are a few fresh fruits, vegetables and meats in the fridge. There is also instant coffee, a small amount of sugar, and large amounts of bottled water (a sign on the crate says 'Warning: do not drink water in the park'). Nothing is brand name, but everything somewhat has the air of military rations. Food will not be provided; you will have to cook for one another. Past the mess hall is a small room for first aid. There are several beds to lie down on, painkillers and antibiotics, and basic medical supplies. There aren't large amounts of anything in particular; the empty cabinets make it seem as though it is low on stock. There is a small room off the mess hall which contains an industrial grade washer, and some lines to dry your clothes on. There are also cleaning supplies to be found in here, if needed. ![]() At the entrance to the park is the train station. This ride appears to be in somewhat decent repair compared to other rides, although the tunnels are mostly dark. You can make out the shadows of animatronic creatures and cave settings in the darkness. The train makes four stops in the park: at the entrance near pleasant street, at the entrance of the House of Horrors, outside the door to the accommodations area, and outside the Ferris Wheel. It is about ten minutes between stops. ![]() Just past the main entrance and Dreamland Station is Pleasant Street, designed to look like the street of a small town just about anywhere. There street is lined with small shops, most of which are boarded up and empty. However, there is a toy shop in which you can pick up cute cartoon animal stuffed toys, a clothing shop where you can supplement your simple wardrobe with t-shirts, sweatshirts, and caps, and a costume shop for dress-up purposes. There is also a small candy shop with some candies inside, but it is mostly understocked. ![]() At the end of Pleasant Street rises the Dreamland Castle, a beautiful brightly colored building. You can stroll around the park outside. The park has overgrown grass and flowers and rusty benches for sitting. There are also a few statue pedestals but the statues seem to be missing. You can also stroll through the tunnel under the castle. There are windows up in the castle, and a stairway leading up, but it seems to be blocked off behind a steel-reinforced doorway. The tunnel underneath the castle has paths that go south back to Pleasant Street, or to the northern, eastern, and western sections of the park. The northern area of the park is decorated in a more childish, whimsical style, from the cute carousel to the once quaint ferris wheel. The wooden roller coaster seems to have been decorated in an alpine theme, and there are overgrown flower bushes all around. ![]() North of the castle, you'll find the area where the Ferris Wheel, Carousel, and Roller Coaster can be found. The Ferris Wheel is very tall and would seem to afford a good view of the park. However, the ferris wheel does not turn on when you approach, and a sign on it proclaims it closed. ![]() Next to the Ferris Wheel is the little Carousel. This once was probably a pleasant little ride, but now the paint is peeling off all of the horses, giving them a frightened, wide-eyed look. You can still ride, even though weeds shoot up around the rotting base. The tinny little song that plays as you ride has gone off-key. ![]() Behind the ferris wheel and carousel is an tall old roller coaster, designed to look like an alpine bobsled ride. It is surprisingly steep and fast for its age. If you're brave enough to give it a try, it still runs well, though has a habit of occasionally stalling unexpectedly. ![]() This is a sweet little cottage with a hearts, candy, and smiling cat's face painted on it, sitting underneath the roller coaster. It is locked, and there is no way to look inside. Just outside the mascot house is a sad little petting zoo. There are a few sheep wandering around, an angry little goat, and two rabbits and quite a few babies in a hutch. All the animals seem sort of sickly and underfed, but if you were wanting fresh lamb... ![]() A cutesy romance themed water ride with swan-shaped boats. It plays sweet music, and has animatronic caroling children singing a catchy song. The water looks filthy and is flowing with algae. There is a sign on the door announcing it is closed for repairs, so you will not be permitted to enter the love tunnel. ![]() On the opposite side of the mascot house is a little teacup ride. The teacups are painted bright colors, but the paint has mostly faded and chipped. If you ride this ride, you'll be spun around in random directions for a few minutes and will almost certainly come off dizzy and sick. The eastern part of the park feels more like a carnival, and some effort has gone into giving it a scarier atmosphere, though most of the scary decorations just look cheesy. This area is brightly lit with flashing lights, and is often loud with music and noise from the rides and attractions. ![]() On the east side of the park, the House of Horrors sits near the train station. The House of Horrors is two buildings. The first part is a funhouse. You climb trick staircases and moving walkways where decayed cardboard cut-outs of ghosts and monsters pop out at you as you go. At the top of the funhouse is the Hall of Mirrors, a large room surrounded by trick mirrors on all sides. When you enter, the door you entered from vanishes, becoming another mirror. There is a small ticket booth in the back, like a raffle drawing; you can write a name on a ticket and enter it into the raffle jar. At the back of the Hall of Mirrors is a small tunnel leading to the rest of the house, a dark ride. You board a small individual car, and the safety bar locks you in tightly. The ride swerves along a track through a number of spooky scenes, and towards the end, seems to veer off in one direction before abruptly swerving out to the exit. This particular ride seems to be in far better and more reliable operating condition than other rides in the park. ![]() Next to the House of Horrors is a small carnival area, compromised by a row of little booths with carnival games. You don't seem to need to pay to play; the games are free, and if you do well, you'll win tickets. Try popping those tickets into the prize machine and see what you get! Adjacent to the carnival is a little food court area, with stands carrying food like french fries, off brand colas, ice cream bars, cotton candy, and hot dogs. You're in luck, as this area seems to restock every few days, so while the food can get a little stale, it's a second source from the mess hall. ![]() This is either a ride or some sort of torture instrument. It usually appears to be off even when you walk by, but it occasionally, with no forewarning, lights up and starts spinning around with shocking speed. The ride is made up of several standing, brightly painted cages, which are tossed into the air and spun around rapidly. There are warning signs pasted all over this ride, but it isn't clear what you're being warned about. ![]() Some kind of merry-go-round? But it goes round very fast, and as it goes, it covers you with a dirty overhead tarp, leaving you completely in the dark except for the bright flashing lights and music. Incredibly unpleasant. ![]() A bunch of broken looking cars in a pile. This ride is currently closed. The west section of the park has some of the larger attractions. This area is even more overgrown, and it seems it was partially intentional, to give it a more wild, adventurous flare. ![]() West of the castle is a large yellow and red striped circus tent. The door to the tent has been sealed off with tape, and if you attempt to get inside, your bracelet will begin beeping. It seems this area is closed off for now. ![]() A tall tower from which a number of swings spin off, attached to rusty chains. For some reason, it has been given some kind of pirate or viking theme. This ride is in working order, but you would likely be taking your life in your hands giving it a try. ![]() At the back of the western area is a wooden log flume ride. The water seems to have gone still and is covered in algae, and the ride doesn't work for right now. ![]() Next to the log flume is the track coaster. This roller coaster doesn't go up as high as the wooden coaster, but operates on a long metal track with many twists and turns through scenic overgrown foliage and colorful tunnels. It goes very fast and is pretty scary, though that may be because of how rickety and unstable it seems. For now, this is one of the only operational rides on the western side of the park, and it's far enough away from everything else that if you did meet with disaster, no one could hear you scream. ![]() A treehouse covered in weeds, vines, and large plastic plants. It's a few stories up, but there is no ladder and a sign says it is closed to the public. There seem to be rope swings, bridges, hammocks, and fake animatronic animals below. ![]() A small lake to the west of the park. You may take colorful boats out along a track, or use the canoes to explore the lake yourself. At midnight every night, a small fireworks show goes off above the lake, which can be seen all over the park. You can find the unexploded firework pieces inside the lake. The lake is covered in algae, and the boats are in a state of disrepair, but you should still be able to explore if you want to. Outside the entrance to the park, and around the entire accommodations area is a twenty foot tall barbed wire fence. The fence looks dangerous to touch and even more dangerous to climb, but you won't get a chance to try; take one step too close to it and your guest identification bracelet starts beeping urgently. |
no subject