DREAMLAND FUN PARK (
guestcontrol) wrote2014-10-11 02:35 pm
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(no subject)
Who: Killers, Sheba, and Kenny
What: OH MY GOD THEY KILLED KENNY
When: The eighth night
Where: The park...
[It's in the dead of the night when Sheba's door abruptly unlocks. Her bracelet begins to beep. Something seems to be calling her, ordering her to leave her room. For every moment she delays, it beeps with more and more urgency, especially if she tries to bring anything. And besides, she feels groggy, not inclined to protest much. Shortly after, Kenny's door also unlocks, and he's led to the park behind her.
As she steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.
You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
What: OH MY GOD THEY KILLED KENNY
When: The eighth night
Where: The park...
[It's in the dead of the night when Sheba's door abruptly unlocks. Her bracelet begins to beep. Something seems to be calling her, ordering her to leave her room. For every moment she delays, it beeps with more and more urgency, especially if she tries to bring anything. And besides, she feels groggy, not inclined to protest much. Shortly after, Kenny's door also unlocks, and he's led to the park behind her.
As she steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.
You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
no subject
[ He walks closer, then offers her the vial before he says more. ]
Please drink it.
no subject
...cheers.
[Then she steels herself for what might come, uncorks the vial, and downs the contents in one gulp.]
no subject
It is a monkshood tincture. It should take about fifteen minutes before you asphyxiate.
[ He states it calmly and evenly, then cants his head before he asks simply: ]
Would you like me to stay?
no subject
[She says it just as simply. When she can't breathe, when she's desperate for any faster way to die, or some way to just make it stop - she doesn't want the person who gave her poison to bear witness to it.]
Please... Please leave.
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[ He turns and starts to walk away, but pauses a few steps from her before he offers with the same amount of cool distance he had with everything else so far: ]
...Thank you, by the way.
[ But he doesn't say what he's thanking her for, and he has no intentions to, since Ciel walks away without saying anything else. ]
no subject
She doesn't want to die. It's different, being in danger and knowing that her death will come in fifteen minutes. It's different, knowing that she's meant to have control over the wind, but that her breath will be stolen from her and no matter how she tries she won't be able to breathe in the air.
Sheba does her best to keep quiet, but she won't be able to keep from crying, which is exactly why she wanted Ciel gone.]