night three - kill log
Sep. 28th, 2014 02:31 pmWho: Killers, Dipper, and Mahiru
What: "dipper and mabel would win any twinoff murder game just by virtue of not having one crazy twin and one sane twin." - aki
When: The third night
Where: The park...
[It's in the dead of the night when Dipper's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much. Shortly after, Mahiru's door also unlocks, and she's led to the park behind him.
As he steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.
You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
What: "dipper and mabel would win any twinoff murder game just by virtue of not having one crazy twin and one sane twin." - aki
When: The third night
Where: The park...
[It's in the dead of the night when Dipper's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much. Shortly after, Mahiru's door also unlocks, and she's led to the park behind him.
As he steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.
You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]