guestcontrol: (good luck)
Who: Killers and Oz
What: Pain Ping Pong Championship Round
When: The ninth night
Where: The park...

[It's in the dead of the night when Oz's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much.

As he steps outside, lights illuminate the path. The lights lead into the park. As soon as he steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
guestcontrol: (good luck)
Who: Killers and Belgium
What: only one day before retirement
When: The seventh night
Where: The park...

[It's in the dead of the night when Belgium's door abruptly unlocks. Her bracelet begins to beep. Something seems to be calling her, ordering her to leave her room. For every moment she delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, she feels groggy, not inclined to protest much.

As she steps outside, lights illuminate the path. The lights lead into the park. As soon as she steps through the door into the park, the door slams shut. It won't open for her again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
guestcontrol: (Default)
Who: Killers, K, and Kaoru
What: discovering whether robots and gingers have no souls
When: The fifth night
Where: The park...

[It's in the dead of the night when K's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much. Shortly after, Kaoru's door also unlocks, and he's led to the park behind him.

As he steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
guestcontrol: (Default)
Who: Killers and Kyouya
What: kiss kiss fall off the ferris wheel
When: The fourth night
Where: The park...

[It's in the dead of the night when Kyouya's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much.

As he steps outside, lights illuminate his path. The lights lead into the park. As soon as he steps through the door into the park, the door slams shut behind him. It won't open for him again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

He can run or try to hide, but there's not much use to it. His bracelet is still beeping, the only obvious sound in the darkness. And though he's not restrained, he'll find there's no way he can strike a blow against the killers; the bracelet will tighten and he'll feel the grogginess return if he tries to fight back.]
guestcontrol: (Default)
Who: Killers, Dipper, and Mahiru
What: "dipper and mabel would win any twinoff murder game just by virtue of not having one crazy twin and one sane twin." - aki
When: The third night
Where: The park...

[It's in the dead of the night when Dipper's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much. Shortly after, Mahiru's door also unlocks, and she's led to the park behind him.

As he steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]
guestcontrol: (good luck)
Who: Killers and Kuzuryuu
What: It's a murder jam!!
When: The second night
Where: The park...

[It's in the dead of the night when Kuzuryuu's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much.

As he steps outside, lights illuminate his path. The lights lead into the park. As soon as he steps through the door into the park, the door slams shut behind him. It won't open for him again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

He can run or try to hide, but there's not much use to it. His bracelet is still beeping, the only obvious sound in the darkness. And though he's not restrained, he'll find there's no way he can strike a blow against the killers; the bracelet will tighten and he'll feel the grogginess return if he tries to fight back.]
guestcontrol: (good luck)
Who: Killers and Malik
What: Dog crime vigilantes
When: The first night
Where: The park...

[It's in the dead of the night when Malik's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much.

As he steps outside, lights illuminate his path. The lights lead into the park. As soon as he steps through the door into the park, the door slams shut behind him. It won't open for him again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

He can run or try to hide, but there's not much use to it. His bracelet is still beeping, the only obvious sound in the darkness. And though he's not restrained, he'll find there's no way he can strike a blow against the killers; the bracelet will tighten and he'll feel the grogginess return if he tries to fight back.]

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guestcontrol: (Default)
DREAMLAND FUN PARK

October 2014

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