Oct. 4th, 2014

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Who: Killers, K, and Kaoru
What: discovering whether robots and gingers have no souls
When: The fifth night
Where: The park...

[It's in the dead of the night when K's door abruptly unlocks. His bracelet begins to beep. Something seems to be calling him, ordering him to leave his room. For every moment he delays, it beeps with more and more urgency, especially if he tries to bring anything. And besides, he feels groggy, not inclined to protest much. Shortly after, Kaoru's door also unlocks, and he's led to the park behind him.

As he steps outside, lights illuminate the path. The lights lead into the park. As soon as either one steps through the door into the park, the door slams shut. It won't open for again, and pounding on the door or calling for help will not yield any results. It's only once inside that the grogginess wears off.

You can run or try to hide, but there's not much use to it. Your bracelet is still beeping, the only obvious sound in the darkness. And though you're not restrained, you'll find there's no way you can strike a blow against the killers; the bracelet will tighten and you'll feel the grogginess return if you try to fight back.]

bunker ii

Oct. 4th, 2014 10:12 pm
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the bunker




You're prepared to die - perhaps you're about to get killed at night, watching your killers' eyes grow gradually more and more unfocused, or perhaps you're snatched out of your car after the vote. But you don't. Instead, the world starts spinning and then everything goes black.

You come to standing upright in a decontamination shower. Step out of the shower, and you'll find a towel and a set of folded clothes. Outside the shower room is a hallway of numbered doors, each which is heavy and may only be opened by turning a wheel, and each containing a simple cot, sink, and toilet. Instead one of these doors, you'll find a box containing some of your personal items.

Besides the many doors to rooms, the building you're in has a large storage area stocked with canned and dried food and more bottled water. There's only a single, tiny stove to cook on, but there is a large amount of gasoline stockpiled for it. There are no windows here, and it's dark, only dimly lit by sparse electric lighting.

At the end of the hall is a control room, with comfortable chairs to sit in and a screen from which the park can be monitored. There is actually, in a chest left behind in this room, some expensive vodka and snacks. You can watch what is happening back in the park. One thing is clear - everyone believes you to be dead, but that corpse they're looking at is not yours.


Part I
Part III

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DREAMLAND FUN PARK

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